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The Ember Crown

An AI fantasy RPG for you and up to 3 friends

A stolen dragon-crown, a burning kingdom, and a party with nothing to lose.

Comic strip of a round in The Ember Crown: Mira, a runaway royal pyromancer hunting the crown thieves; and Bram, a disgraced knight who trusts his shield more than nobles.
Every round can be painted as a comic strip like this one, following each player's part of the story.

A round in The Ember Crown

Each player types what their character does. When everyone's in, the Game Master answers all of you at once.

Mira I blast the burning awning aside before it pancakes the trapped shopkeeper.

Bram I shoulder through the smoke and grab that suspiciously crown-shaped sack.

You thrust both hands up, Mira, and a scarlet burst tears the burning awning from its hooks. It sails over the crowd—then lands neatly atop a fountain, where it hisses like an offended dragon. The shopkeeper scrambles free, clutching a tray of unsinged mooncakes. Bram, you charge through the smoke and seize the suspicious sack just as its masked carrier bolts. The sack gives a sharp, golden pulse; every flame in the square leans toward it. Somewhere beneath the paving stones, something enormous answers with a waking rumble. What do you do?

How a game works

Open a room in The Ember Crown, share the six-letter code, and everyone makes a character. Each round you all type what you do; the AI Game Master rolls the dice for anything risky, keeps track of your money, belongings, health and skills, and tells one shared story that reacts to every player. It remembers what happened earlier, so choices come back around. Play solo on your phone, or with friends on a call.

New to this? How to play an AI RPG with your friends.

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